Material farming wastes time when every missing item feels equally urgent. TBH progression has a smaller number of real bottlenecks: the material that unlocks a damage jump, the effect that makes a route stable, or the craft that improves several future clears. Use the materials and effects pages to identify those bottlenecks before you turn the session into a checklist of missing items.

Start from the upgrade result, then trace the material source. Farm a source directly when it changes today's route. Delay the craft when a broader Gold, EXP, or gear upgrade gives you faster clears first.

Start from the upgrade, not the material name

A material name matters after you know what upgrade it supports. Before farming, define the result you want: faster clear speed, safer boss phase, better Gold route, steadier EXP route, or a build swap that opens a new stage band. Once the result is clear, you can rank the material list because some missing pieces matter more than others.

Use the effects page to judge the material by outcome instead of color. A plain material tied to a key effect can beat a rare material that leaves your current route unchanged. Read the effect, then label the farm as today, next session, or future build.

Rank by bottleneck impact

Use a three-tier priority scale instead of trying to solve every material at once. Tier one materials reduce clear time or failure rate on the route you already farm. Tier two materials unlock a near-future route after one or two upgrades. Tier three materials have later value but do not change the next farming session. Keep that label on your route note.

When two materials compete for the same time, compare opportunity cost. If one route drops your target plus useful secondary items, it may beat a slightly higher target source that gives nothing else. If both sources are weak, it may be better to farm Gold, complete a broader upgrade, and return later with faster clears.

For a craft that needs one rare material and several common pieces, check whether the slow rare source also gives common pieces you need. If it does not, complete common upgrades elsewhere first, improve clear speed, and return to the rare source later. That sequence ties material lookup to session planning instead of a static shopping list.

For mixed farms, write the craft that each material feeds before you start. If a route gives three materials but only one belongs to the active craft, treat the other two as side rewards, not proof that the route is efficient. This prevents the material page from rewarding clutter and keeps the upgrade list tied to the build you are actually pushing. Name the craft in your notes.

  • Tier one: improves the current route immediately.
  • Tier two: opens a near-future route or build swap.
  • Tier three: useful later, but not worth forcing today.

Check source confidence before long sessions

The wiki can list material sources, but a long material farm should still start with a source-confidence check. Look at the stage box, stage route, and whether the material appears as part of a broad pool. If the source is very broad, plan for variance and make sure the secondary rewards are acceptable.

If a material appears outdated after an update, report the exact material page, source stage or box, visible game version, and what happened in-game. A correction with source context is much more useful than a general note saying the material does not drop.

Use source confidence to set the session length. Farm a confirmed narrow source with focus because each clear tests the same claim. Treat a broad or uncertain source as exploration. Set a shorter timer, watch the side rewards, and stop if you gain nothing useful from the route. Move to a broader upgrade that improves several future farms.

Keep one fallback route in the note. If the material route misses after the planned timer, switch to the fallback instead of extending a weak session. Name the fallback stage.

Limitations and update notes

Material planning is account-specific. The same effect can be mandatory for one build and irrelevant for another. The wiki can explain sources and effects, but it cannot know your inventory, upgrade costs, or how much comfort you lose on a route while chasing a material.

Checked against site data on June 19, 2026. Check the visible data version and recent update notes before a long farm, especially after chest, market, or server changes. If live behavior and the wiki disagree, keep the observation as a correction lead until someone checks the source.